Description: Nokia 5110 1.6" LCD Screen
The NOKIA 5110 LCD screen has a resolution of 84x48(or 48x84, however you read it) i.e. the screen has pixels arranged in 84 rows and 48 columns making a total of 4032 pixels (84*48=4032). So, since a NOKIA 5110 LCD screen is called a 'Graphical LCD screen', one has access to all the pixels, i mean, access to control each and every pixel individually(you know what I mean) unlike some of the LCD screens which are named as 'Alphanumeric LCD Displays' where one can access a block of pixels, generally 7x5 and place only a single alphabet or a number in that block of 7x5. If you have already worked with some alphanumeric LCD screens earlier(without any libraries), you are half-way done. In case, you haven't worked with one earlier, no probs. I'll let you know every possible detail I know.
So, as said earlier, the above image shows the arrangement of pixels in 48 rows and 84 columns( or vice-versa). Just like how each block in a alphanumeric LCD screens is addressed by a unique 8-bit code, every 8 pixels in the NOKIA 5110 LCD screen are assigned with a unique 8-bit address. So, let me explain about this 8 pixels grouping in the NOKIA 5110 LCD screen. Every 8 pixels vertically is grouped, as shown above and let's call it a block(different from the alphanumeric LCD screen's block). So, each block has a unique address to access it.
Features:
- Operating Voltage is 2.7V to 3.3V
- Current consumption is 6mA
- Consists of 48 rows and 84 columns (84×48) monochrome pixels
- Works using SPI interface
- Consists of Philips PCD8544 interface chip for easy interfacing
- Can be easily interfaced with Arduino
- Supports decent graphics of bitmap images
- Available in Green and Blue Backlight
Applications:
- Can be used to display alphanumeric characters and bitmap images
- Used in application where fancy graphics are required
- Requires only a maximum of 5 pins to operate hence I/O friendly
- Comes with a backlight and hence can be used even in darker environment
- Can be used to create retro games using microcontrollers
- Graphics are decent enough to create a basic UI
Note:
Your screen may or may not have a diode on the PCB. It does not affect performance and will vary depending on our shipment.
Login to ask a question